RELATED: Muslim Gamers Celebrate Eid In Animal Crossing: New Horizonsįeng Shui: The Happy Home Academy happens to be concerned with good feng shui, which makes use of a couple of key principles. While wall hangings can't be placed anywhere other than off of the ground, a home with wall decorations will receive significantly more points than one without any. Making use of large tables or the real estate on top of dressers is an easy way to get items off of the ground and up to where they will stand out to the HHA. As a general rule of thumb, matching furniture is the way to go if it happens to be from the same set, even better.Įlevation: An item on a table or wall will always earn more points than one left alone on the floor. In addition to items sharing sets, furniture of the same color will similarly appeal to the HHA's sensibilities. This could mean building DIY recipes with shared keywords, such as Cherry or Ironwood items, or matching seasonal furniture like some of the many Bunny Day pieces or items made from the cherry blossom recipes obtained during early April. Use Similar Furniture Items: One easy way to appeal to the HHA is to include items of the same set within your home. Players' HRA ratings were determined by their home meeting certain criteria, from which an overall rating would be determined. With a high enough rating, the HRA would mail an exclusive gift corresponding to the threshold reached. In the first few AC games this organization was called the Happy Room Academy.
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Since the original Animal Crossing for the GameCube, each game in the series has included an organization that evaluates players' homes. Among these is appealing to the Happy Home Academy. That said, even after the game's credits have rolled, a few goalposts remain to guide players for whom simply building up their island is not a sufficient motivating factor. Whereas in past entries, nearly every unlock relied upon accumulating Bells or repeating certain tasks, progression in New Horizons is gated behind daily progression on top of the usual requirements for new milestones. In a first for the Animal Crossing franchise, New Horizons includes a rough beginning and end point around which the game's eternal loop is built.